Force Source
It is used to apply a force to objects within the range.
Mandatory children
-
Origin: Initial transformation frame respect to the component's frame of reference.
- Var: smtk_transform
- Type: Constant
- Default: 0 0 0 0 0 0 1
- Values info: x y z qx qy qz qw
-
Enable: Switch to set if the force is applied or not.
- Var: smtk_bool
- Type: Input
- Default: true
-
Value: The force value applied to the objects within the range.
- Var: smtk_float
- Type: Input
- Default: 0
-
Mode: Defines the force source type: linear or constant.
- Var: smtk_force_source_choice
- Type: Constant
- Possible values: "linear", "constant"
- Default: "constant"
-
Shape: Shape selection for the applied force.
- Var: smtk_shape_choice
- Type: Constant
- Possible values: "matrix", "cone", "pyramid".
- Default: "matrix"
-
Length: The max length of the force applycation area.
- Var: smtk_float
- Type: Constant
- Default: 0
-
Vertical: The Z arrangement of the rays.
-
Horizontal: The Y arrangement of the rays.
-
Collision tag: Force will be applied to materials compatible with the tag.
- Var: smtk_sensor_technology_array
- Type: Constant
- Possible values: "all", "none", "capacitive", "diffuse", "inductive", "photoelectric", "barcode", "rfid", "magnetic".
- Default: "all"