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Force Source

It is used to apply a force to objects within the range.

Mandatory children

  • Origin: Initial transformation frame respect to the component's frame of reference.
  • Var smtk_transform
  • Type: Constant
  • Default: 0 0 0 0 0 0 1
  • Values info: x y z qx qy qz qw

  • Enable: Switch to set if the force is applied or not.

  • Var smtk_bool
  • Type: Input
  • Default: true

  • Value: The force value applied to the objects within the range.

  • Var smtk_float
  • Type: Input
  • Default: 0

  • Mode: Defines the force source type: linear or constant.

  • Var smtk_force_source_choice
  • Type: Constant
  • Possible values: "linear", "constant"
  • Default: "constant"

  • Shape: Shape selection for the applied force.

  • Var smtk_shape_choice
  • Type: Constant
  • Possible values: "matrix", "cone", "pyramid".
  • Default: "matrix"

  • Length: The max length of the force applycation area.

  • Var smtk_float
  • Type: Constant
  • Default: 0

  • Vertical: The Z arrangement of the rays.

  • Horizontal: The Y arrangement of the rays.

  • Collision tag: Force will be applied to materials compatible with the tag.

  • Var: smtk_sensor_technology_array
  • Type: Constant
  • Possible values: "all", "none", "capacitive", "diffuse", "inductive", "photoelectric", "barcode", "rfid", "magnetic".
  • Default: "all"